Author
anonymous
almost 7 years ago
Language
C++
Compiler
gcc HEAD 9.0.1 20190318 (experimental)
Options
Warnings
Boost 1.69.0
C++2a(GNU)
no pedantic
Author
anonymous
almost 7 years ago
$ g++ prog.cc -Wall -Wextra -I/opt/wandbox/boost-1.69.0/gcc-head/include -std=gnu++2a prog.cc:1:1: error: 'renderer' does not name a type
1 | renderer = SDL_CreateRenderer(window, oglIdx, SDL_RENDERER_ACCELERATED | VSYNC ? SDL_RENDERER_PRESENTVSYNC : 0);
| ^~~~~~~~
prog.cc:2:2: error: 'mainContext' does not name a type
2 | mainContext = SDL_GL_CreateContext(window);
| ^~~~~~~~~~~
prog.cc:3:20: error: expected constructor, destructor, or type conversion before '(' token
3 | SDL_GL_MakeCurrent(window, mainContext);
| ^
prog.cc:4:12: error: expected constructor, destructor, or type conversion before ';' token
4 | glewInit();
| ^
prog.cc:5:14: error: expected constructor, destructor, or type conversion before '(' token
5 | glClearColor(0, 1, 0, 0);
| ^
prog.cc:7:14: error: expected constructor, destructor, or type conversion before '(' token
7 | glMatrixMode(GL_PROJECTION);
| ^
prog.cc:8:18: error: expected constructor, destructor, or type conversion before ';' token
8 | glLoadIdentity();
| ^
prog.cc:10:14: error: expected constructor, destructor, or type conversion before '(' token
10 | glMatrixMode(GL_MODELVIEW);
| ^
prog.cc:11:18: error: expected constructor, destructor, or type conversion before ';' token
11 | glLoadIdentity();
| ^
prog.cc:12:10: error: expected constructor, destructor, or type conversion before '(' token
12 | glEnable(GL_DEPTH_TEST);
| ^
prog.cc:13:13: error: expected constructor, destructor, or type conversion before '(' token
13 | glDepthFunc(GL_LEQUAL);
| ^
prog.cc:14:12: error: expected constructor, destructor, or type conversion before '(' token
14 | glViewport(0, 0, SCRW, SCRH);
| ^
prog.cc:15:19: error: expected constructor, destructor, or type conversion before '(' token
15 | SDL_GL_SwapWindow(window);
| ^
Exit Code:
1